000 02025nam a2200313 i 4500
001 61071
003 MX-SnUAN
005 20220628085520.0
008 150805s2012 maua g b 001 0 eng
020 _a9780763795931
020 _a0763795933
035 _avtls000298843
040 _aDLC
_cDLC
_dDLC
_dMX-SnUAN
_bspa
_erda
050 0 0 _aQA76.76.C672
_bC44 2012
100 1 _aChandler, Heather Maxwell.
_eautor
_948014
245 1 4 _aThe game localization handbook /
_cHeather Chandler, Stephanie O'Malley Deming.
250 _a2nd edition.
264 1 _aSudbury, Mass. :
_bJones & Bartlett Learning,
_cc2012.
300 _axv, 369 páginas :
_bilustraciones ;
_c23 cm.
336 _atexto
_btxt
_2rdacontent
337 _ano mediado
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
490 0 _aFoundations of game development
504 _aIncluye referencias bibliográficas e índice.
520 1 _aPart of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
650 4 _aJuegos de computadora
_xProgramación.
_948015
700 1 _aDeming, Stephanie O'Malley.
_948016
942 _c1
999 _c61071
_d61071