000 | 02025nam a2200313 i 4500 | ||
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001 | 61071 | ||
003 | MX-SnUAN | ||
005 | 20220628085520.0 | ||
008 | 150805s2012 maua g b 001 0 eng | ||
020 | _a9780763795931 | ||
020 | _a0763795933 | ||
035 | _avtls000298843 | ||
040 |
_aDLC _cDLC _dDLC _dMX-SnUAN _bspa _erda |
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050 | 0 | 0 |
_aQA76.76.C672 _bC44 2012 |
100 | 1 |
_aChandler, Heather Maxwell. _eautor _948014 |
|
245 | 1 | 4 |
_aThe game localization handbook / _cHeather Chandler, Stephanie O'Malley Deming. |
250 | _a2nd edition. | ||
264 | 1 |
_aSudbury, Mass. : _bJones & Bartlett Learning, _cc2012. |
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300 |
_axv, 369 páginas : _bilustraciones ; _c23 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_ano mediado _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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490 | 0 | _aFoundations of game development | |
504 | _aIncluye referencias bibliográficas e índice. | ||
520 | 1 | _aPart of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations. | |
650 | 4 |
_aJuegos de computadora _xProgramación. _948015 |
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700 | 1 |
_aDeming, Stephanie O'Malley. _948016 |
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942 | _c1 | ||
999 |
_c61071 _d61071 |